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Amiga Collections: MegaDisc
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MegaDisc 24 (1991-10)(MegaDisc Digital Publishing)(AU)(Disk 2 of 2).zip
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MegaDisc 24 (1991-10)(MegaDisc Digital Publishing)(AU)(Disk 2 of 2).adf
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GAMES
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Adventure_Clues
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Adventure_Clues
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Text File
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1991-09-26
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2KB
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55 lines
**************** ADVENTURE CLUES *******************
by
Alex Dillon
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Deja Vu 2:
Leave the hobo alone, he's a red herring! To enter the building, go
downstairs, and shoot the lock, or pick it with the pocket knife.
Bard's Tale 1:
Kill the six beserkers on level one, and take their robes. Wear these
before encountering Baron Harkyn's Army, and they will not recognise you
as intruders.
Personal Nightmare:
Take the bugle from the bar when it is closed and play it when the tin
soldiers appear.
Scapeghost:
To open the shed door the help of three other ghosts is required,
to move each of the three levers simultaneously. Issue a command
to each ghost as follows:
GHOST 1,WAIT 3,PUSH LEVER
GHOST 2,WAIT 2,PUSH LEVER
GHOST 3,WAIT 1,PUSH LEVER
and then turn the barrel!
To turn off the light in the house after you have turned it on. Note
that there are two removable bulbs, and some foil in the kitchen
dispenser...
Pool of Radiance:
The first Tryanthraxus is an impostor. Go through the false wall to
your right (It won't give you any indication that it is false even if
you search). Then turn to your left and go up the staircase. Somewhere
up there you will find the real Tyranthraxus.
Legend of the sword:
The worm can only be killed with spears, but it then blocks the tunnel.
Leave it well alone! To enter the cell in the trolls' cavern, get
arrested by leaving the iron gates open. Search the troll's house
thoroughly for the key to the gates. To take the boat, block the door of
the house by the lake with the body of a humanoid.
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